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Hank Leukart's DooM FAQ 6.666

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CHAPTER [13]: What add-on software allows me to alter DOOM?
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[13-1]: BSP v1.2x
=================

DESCRIPTION:
        A 100% working nodes builder which builds the correct BSP nodes and
blockmap data for any WAD file.

CREATED BY:
        Colin Reed (colin@argonaut.com)

AVAILABLE AT:
        Site (1): wad_edit/node-build/bsp12x.zip

*13-2*: DEHACKED v2.1
=====================

DESCRIPTION:
        DEHACKED allows modification of the DOOM.EXE file.  This makes it
possible to create new weapons, new monsters, many special-effects, and
much more.  Works will all versions of DOOM and DOOM II.

CREATED BY:
        Greg Lewis (gregory.lewis@umich.edu)

AVAILABLE AT:
        Site (1): wad_edit/doomhack/dhe21.zip

(13-3) Deframed v1.0
====================

DESCRIPTION:
        Deframed v1.0 is a utility used to extract the frame table from
the registered version of the DOOM.EXE.  Patch files can be created in text
or binary format, edited and written back to DOOM.EXE.

CREATED BY:
        Chris Gillespie (gilles2@hubcap.clemson.edu)

AVAILABLE AT:
        Site (1): wad_edit/doomhack/dfram10.zip

*13-4*: DEU v5.3
================

DESCRIPTION:
        A map editor to create brand new levels for DOOM or edit existing
ones.  Includes manual, tutorial, and complete source code.  Widely 
considered THE DOOM level editor.

        Note: v5.3 of DEU was not available at time of writing, but 
should be available very soon after.

CREATED BY:
        Raphael Quinet (quinet@montefiore.ulg.ac.be)

AVAILABLE AT:
        Site (1): wad_edit/editors/deu53.zip
        Site (2): deu53.zip

*13-5*: DMapEdit v3.01
======================

DESCRIPTION:
        A full DOOM map editor which allows editing of DOOM level
components.

CREATED BY:
        Jason Hofoss (hoffo002@gold.tc.umn.edu)

AVAILABLE AT:
        Site (1): wad_edit/editors/dme301.zip
        Site (2): dmaped30.zip

[13-6]: DMAUD v1.1
==================

DESCRIPTION:
        DMAUD will store sounds into or extract sounds from DOOM.WAD
files distributed with DOOM versions 1.0, 1.1, and 1.2.  In addition, DMAUD
will play the sound if a SoundBlaster compatible sound card is present.
DMAUD v1.1 also has the ability to create PWAD files.
        Input files can be any format (.AU, .VOC, .WAV, .SND, etc) and any
sample rate; they will be converted as necessary.

CREATED BY:
        Bill Neisius (bill@solaria.hac.com)

AVAILABLE AT:
        Site (1): wad_edit/misc/dmaud11.zip
        Site (2): dmaud11.zip

[13-6-1]: DMFE v0.0.1
---------------------

DESCRIPTION:
        DMFE provides a simple front-end to Bill Neisius' excellent utility,
DMAUD, which allows you to alter the sound files used in DOOM.

CREATED BY:
        Douglas Reedy (welch@zaphod.mps.ohio-state.edu)

AVAILABLE AT:
        Site (1): misc/dmfe001.zip

[13-7]: DMGRAPH v1.1
====================

DESCRIPTION:

        Allows importing and exporting of graphics for DOOM.  v1.0 allows
usage of PPM or GIF graphic files in 320x200x256 format.

CREATED BY:
        Bill Neisius (bill@solaria.hac.com)

AVAILABLE AT:
        Site (1): wad_edit/misc/dmgrap11.zip
        Site (2): dmgrap11.zip

[13-8]: DMMUSIC v1.0a
=====================

DESCRIPTION:
        DMMUSIC allows importing and exporting of MUS files with IWAD and
PWAD files.

CREATED BY:
        Bill Neisius (bill@solaria.hac.com)

AVAILABLE AT:
        Site (1): wad_edit/misc/dmmus10a.zip

*13-9*: DOOMCAD v4.3 and v5.0
=============================

DESCRIPTION:

        DOOMCAD is a "state-of-the-art" DOOM map editor for Windows.
Allows creations of levels from scratch, three dimensional previewing,
drag-and-drop editing, and fairly good handling of nodes.

        Note: v4.3 works only on DOOM I while v5.0 works only on DOOM II.

CREATED BY:
        Matt Tagliaferri (matt.tagliaferri@pcohio.com)

AVAILABLE AT:
        Site (1): wad_edit/editors/dmcad43.zip and dmcad50.zip
        Site (2): dmcad43.zip and dmcad50.zip

[13-10]: DOOM Color Changer
===========================

DESCRIPTION:
        This program modifies the DOOM.WAD files' player pictures. This
allows you to change the way other players are viewed in a
multi-player game.  If you are playing a cooperative game, you can
make the players white so they stand out and you can avoid hitting
them by accident.  Or, you can make the players dark colors so that a
deathmatch game can be more difficult.  This program will only work
on the registered DOOM v1.2 or above.

CREATED BY:
        Douglas Leininger (72773.245@compuserve.com)

AVAILABLE AT:
        Site (1): misc/doomcc.zip

*13-11*: DOOM Construction Kit v1.1a
====================================

DESCRIPTION:
	An easy to use DOOM map editor.  Many functions allow the
automating of texture placement.

CREATED BY:
	Bill Morris (bmorris@amtsgi.bc.ca)

AVAILABLE AT:
	Site (1): wad_edit/editors/dck11a.zip

[13-12]: DOOMDump v0.9
======================

DESCRIPTION:
        Dumps out all structures contained in a WAD file to a text file.

CREATED BY:
        Steve Simpson (ssimpson@world.std.com)

AVAILABLE AT:
        Site (1): wad_edit/misc/dmdump09.zip

[13-13]: DOOM Editor - The Real Thing v2.60b4
=============================================

DESCRIPTION:
        A DOOM map editor which allows map changes, bitmap viewing, and
sound importing and exporting.  Very little knowledge of DOOM WAD structure
needed.  Requires Windows v3.1.

CREATED BY:
        Unknown name (pringler@cuug.ab.ca)

AVAILABLE AT:
        Site (1): wad_edit/editors/de_260b4.zip
        Site (2): de_260b4.zip

*13-14*: DOOMLaunch v1.00
=========================

DESCRIPTION:
        Menu-driven access to ALL DOOM options.
                - Fully supports multi-player games
                - Handles up to 750 external WAD files
                - WADs are compressed with PKZIP until they are needed
                - Allows 6 separate saved games for each WAD
                - Allows assignment of rating and description to WADs
                - WADs can be separated in up to 250 groups
                - Keeps track of date/time/elapsed time WAD was played
                - WAD statistics (number of monsters, ammo, weapons)
                - Built in map viewer

CREATED BY:
        Keith Cohen (viper@mercury.interpath.net)

AVAILABLE AT:
        Site (1): multi_player/dl100.zip

[13-15]: DOOMTOOL
=================

DESCRIPTION:
        A collection of two utilities: SND.EXE allows a sound to be put
into a PWAD file.  CAT.EXE allows two PWAD files to be merged into a third.

CREATED BY:
        Unknown Name (jdooley@ugcs.caltech.edu)

AVAILABLE AT:
        Site (1): wad_edit/misc/doomtool.zip
        Site (2): doomtool.zip

[13-16]: DOPE v1.2
==================

DESCRIPTION:
        DOPE is a DOOM Object Placement Editor.  This program will allow
you to completely edit object placement in all levels.

CREATED BY:
        Chris Carollo (ccarollo@magnus.acs.ohio-state.edu)

AVAILABLE AT:
        Site (2): dope12.zip

*13-17*: EdMap v1.23
====================

DESCRIPTION:
	Popular and powerful DOOM map editor.  This is one of the few
current map editors that works on both DOOM and DOOM II.

CREATED BY:
        Jeff Rabenhorst (araya@wam.umd.edu)

AVAILABLE AT:
        Site (1): wad_edit/editors/edmap123.zip

[13-18]: IDBSP v1.0
===================

DESCRIPTION:
        id Software's BSP node builder ported to DOS.

CREATED BY:
        Ron Rossbach (ej070@cleveland.freenet.edu)

AVAILABLE AT:
        Site (1): wad_edit/node-build/idbsp10.zip

[13-19]: Jumble v3.0
====================

DESCRIPTION:
        JUMBLE is a DOOM item randomizer; it randomly places, objects,
enemies, and powerups in new locations.
        Some useful features include savable configuration files, object
weighting, removal of items, retention of items, and netDOOM compatibility.
Also reads RanDOOM v1.x .W files.
        The optional add-on archive includes many different already created
.JBL files for immediate playability.

CREATED BY:
         Productions (joakim.erdfelt@swsbbs.com)

AVAILABLE AT:
        Site (1): random/jumble30.zip and random/jumble3s.zip
        Site (2): jumble30.zip and jumble3s.zip
        Site (3): jumble30.zip and jumble3s.zip

[13-20]: MDE: My DOOM Editor v0.90b
===================================

DESCRIPTION:
        Allows modification of DOOM levels, including object placement,
light levels, floor and ceiling heights, secret areas, acid damage,
blinking lights, crushing ceilings, moving platforms, teleports, and more.
Not a complete level structure editor.

CREATED BY:
        Patrick Steele (Unknown address)

AVAILABLE AT:
        Site (1): wad_edit/editors/mde90b1.zip
        Site (2): mde90b1.zip

[13-21]: Move Level v2.0
========================

DESCRIPTION:
        Move Level allows modification of the episode and mission number
in a DOOM PWAD file.

CREATED BY:
        Steve Stimpson (ssimpson@world.std.com)

AVAILABLE AT:
        Site (1): wad_edit/misc/movelev2.zip

[13-22]: MUS2PWAD v1.0
======================

DESCRIPTION:
        Places MUS files into PWAD files.

CREATED BY:
        Wirta Wiriyan (kosasih@cae.wisc.edu)

AVAILABLE AT:
        Site (1): music/mus2pwad.zip

[13-23]: NodeNav v0.8
=====================

DESCRIPTION:
        Allows observation of the geometry of the nodes structure for a
particular DOOM level.

CREATED BY:
        Frank Palazzolo (palazzol@msen.com)

AVAILABLE AT:
        Site (1): wad_edit/node-build/nodenav.zip
        Site (2): nodenav.zip

[13-24]: RanDOOM v1.65
======================

DESCRIPTION:
        RanDOOM is a utility which will randomize the placement of
objects in the DOOM playfield.  Additionally, RanDOOM has some smarts and
fixes major problems that other randomizers have.  RanDOOM allows you to
tailor its randomizing to your personal taste.  RanDOOM has the capability
to randomize and create PWAD files as well.

CREATED BY:
        Scott Coleman: ASRE Software (tmkk@uiuc.edu)

AVAILABLE AT:
        Site (1): random/rdoom165.zip
        Site (2): rdoom165.zip

[13-25]: REJECT v1.0
====================

DESCRIPTION:

        REJECT.EXE is a command line based utility used for building the
REJECT resource in a DOOM PWAD file. It post-processes a PWAD which
has been created using a level editor such as DEU. Its main purpose
is to speed up slow PWAD files by reducing the number of line-of-sight
calculations performed by the DOOM engine.

CREATED BY:
        L. M. Witek (lee@trousers.demon.co.uk)

AVAILABLE AT:
        Site (1): wad_edit/misc/reject10.zip

[13-26]: Renegade Graphics DOOMED v1.1c/e
=========================================

DESCRIPTION:
        Allows advanced DOOM map editing and has been used by many
PWAD creators.  Allows modification and creation of PWAD files.  Includes
detailed documentation.  A v2.0 upgrade is expected soon which should
add many new features.
        Note: The newest registered version is v1.1e.  Registration
              is $25 US.

CREATED BY:
        Joe Pantuso (73633.2517@compuserve.com)

AVAILABLE AT:
        Site (1): wad_edit/editors/rgde11cs.zip
        Renegade Graphics BBS: (615)-337-9198

[13-27]: RENWAD
===============

DESCRIPTION:
        Allows modification of the episode and mission number in a DOOM
PWAD file.

CREATED BY:
        ASRE Software (tmkk@uiuc.edu)

AVAILABLE AT:
        Site (1): wad_edit/misc/renwad.zip

*13-28*: UltEd v1.00b
=====================

DESCRIPTION:
	A DOOM map editor similar to DEU v5.2.  This editor is unique
because it runs under OS/2.

CREATED BY:
	Peter Ott (pott@cate.ryerson.ca)

AVAILABLE AT:
	Site (1): wad_edit/editors/ulted.zip

[13-29]: VERDA v0.20
====================

DESCRIPTION:
        With VERDA, you can move THINGs around the map and change them
to other things. You can change LINE triggers, SIDE image selection,
SECTOR image selection, floor heights, ceiling heights, sector actions
(raising/lowering, etc.), and properties (acid/blinking lights, etc.)  You
can graphically see which lines trigger which sectors, and change this.
You can display the NODE information graphically, but it cannot currently
be edited.

CREATED BY:
        Mike Carter (verda@swri.edu)
        Robert Fenske
        Bob Robinson

AVAILABLE AT:
        Site (1): wad_edit/old_edit/verda020.zip

[13-30]: VERDA Node Builder v1.05
=================================

DESCRIPTION:
        Builds nodes in a PWAD file.

CREATED BY:
        Robert Fenske (rfenske@swri.edu)

AVAILABLE AT:
        Site (1): wad_edit/node-build/vbsp1050.zip

*13-31*: WADEd v1.42
====================

DESCRIPTION:
	WADED was designed to be an  easy  and  decent DOOM map editor.  
It is completely mouse controlled, and run from DOS.  The obvious goal 
was to  write a  good  editor,  so  people would be able to create some 
good new DOOM levels from scratch that could be distributed in small 
patch .WAD (PWAD) files.

CREATED BY:
        Matthew Ayres (ayres@cdrom.com)

AVAILABLE AT:
        Site (1): wad_edit/editors/waded142.zip

[13-32]: WAD Extended Tools v1.0
================================

DESCRIPTION:
        Allows viewing and hex editing of WAD resources such as pictures,
textures, color maps, and more.

CREATED BY:
        Unknown Name (vels@aldan.cs.biu.ac.il)

AVAILABLE AT:
        Site (1): wad_edit/misc/ewt.zip

[13-33]: WAD Hacker v2.0
========================

DESCRIPTION:
        WAD Hacker is a DOOM WAD file resource viewer.  Allows viewing of
all graphical resources.  BMPs can be generated from any graphic and PWAD
files can be produced from any level.

CREATED BY:
        Roger Hayes (roger_hayes@stortek.com)

AVAILABLE AT:
        Site (1): wad_edit/misc/wadhak.zip

[13-34]: WADMASTER v0.5
=======================

DESCRIPTION:
        Allows adding and removing of THINGS in DOOM levels.  Also displays
NODES, SSECTORS, and SEGS.

CREATED BY:
        Unknown

AVAILABLE AT:
        Site (1): wad_edit/old_edit/wdmstr05.zip
        Site (2): wdmstr05.zip

[13-35]: WADNAME
================

DESCRIPTION:
        WADNAME is a utility which will display the episode and mission
number of all replacement levels contained in a given WAD file.

CREATED BY:
        ASRE Software (tmkk@uiuc.edu)

AVAILABLE AT:
        Site (1): wad_edit/misc/wadname.zip

[13-36]: Wads_Up v1.1
=====================

DESCRIPTION:
        Wads_Up is basically a THING editor.  It allows you to move
objects, graphics, enemies, around a level.

CREATED BY:
        Gary Whitehead (gary@stek.demon.co.uk)

AVAILABLE AT:
        Site (1): wad_edit/editors/wadsup11.zip

[13-37]: WAD Tools v1.0
=======================

DESCRIPTION:
        WAD Tools is a freeware program to be used with id Software's
phenomenal action game, DOOM.  It is designed to let any curious
individual peruse the contents of the DOOM WAD file.  Anyway, WAD
Tools will let you do any number of operations on the resources in
the WAD file. You can view it in hex mode, or if it's a graphic
resource, you can view it in 320x200x256 VGA mode.  You can also
export it to a file (an LBM if it's a graphic resource), or replace
it by importing a file.  And, if you're really brave, you can export
all the resources in the WAD file to individual files.

CREATED BY:
        Jeff Miller (atomicus@indirect.com)

AVAILABLE AT:
        Site (1): wad_edit/misc/wt100.zip
        Site (2): wt100.zip